We propose Parametric Gauss Reconstruction (PGR) for surface reconstruction from point clouds without normals. Our insight builds on the Gauss formula in potential theory, which represents the indicator function of a region as an integral over its ...
We propose a learning-based controller for high-dimensional dynamic systems with coupled fluid and solid objects. The dynamic behaviors of such systems can vary across different simulators and the control tasks subject to changing requirements from users. ...
In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh generation, as well as post-processing algorithms for connectivity editing and mesh optimization. For ...
We propose a fully-automatic method that computes from scratch point-to-point dense correspondences between isometric shapes under topological noise. While relying on pairwise distance preservation constraints is common and generally sufficient to handle ...
Whirlpools, by the Dutch graphic artist M. C. Escher, is a woodcut print in which fish interlock as a double spiral tessellation. Inspired by this print, in this article we extend the idea and present a general method to create Escher-like interlocking ...
In this article, we investigate geometric properties and modeling capabilities of quad meshes with planar faces whose mesh polylines enjoy the additional property of being contained in a single plane. This planarity is a major benefit in architectural ...
Modeling perception is critical for many applications and developments in computer graphics to optimize and evaluate content generation techniques. Most of the work to date has focused on central (foveal) vision. However, this is insufficient for novel ...
Many flexible structures are characterized by a small number of compliant modes, i.e., large-deformation paths that can be traversed with little mechanical effort, whereas resistance to other deformations is much stiffer. Predicting the compliant modes ...
In this article, we present a four-layer distributed simulation system and its adaptation to the Material Point Method (MPM). The system is built upon a performance portable C++ programming model targeting major High-Performance-Computing (HPC) platforms. ...
Physically based rendering of complex scenes can be prohibitively costly with a potentially unbounded and uneven distribution of complexity across the rendered image. The goal of an ideal level of detail (LoD) method is to make rendering costs independent ...
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