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CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
ACM2018 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
CHI '18: CHI Conference on Human Factors in Computing Systems Montreal QC Canada April 21 - 26, 2018
ISBN:
978-1-4503-5620-6
Published:
21 April 2018
Sponsors:
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Abstract

We are very pleased to welcome you to CHI 2018 in Montreal, Canada! This year, the theme is Engage. Our hope is that over the next six days, you engage with technology and world-class research, engage in discussions with your community of designers, researchers, students, and practitioners, and-most of all-that you engage with CHI!

The engage theme informed our planning and we are excited to present a vibrant program for you to experience. In 2018, we are celebrating the 50th anniversary of Doug Englebart's Mother of all Demos. To celebrate and honour this historic event, we are hosting the CHI Expo-a reception on Monday night that will give you the opportunity to engage with the technology of the future, as presented by your colleagues. We are also excited to present the CHI2018 Art Exhibition in association with La SAT . Much of the virtual and mixed-reality art can be seen in the Exhibit Hall; however, please attend the reception on Wednesday night at La SAT to experience the impressive Satosphere-a 360 digital dome environment with artworks that explores immersion. This year, we are launching the inaugural CHI Game Jam and Science Jam, where participants can engage with mentors and peers in a two-day frenzy of activity and excitement. We are also bringing back the plenary Video Showcase session on Wednesday afternoon.

We are thrilled with our dynamic keynote speakers, who each bring unique perspectives to our theme. Christian Rudder (author of Dataclysm) opens CHI with his insights on what data from the dating site he co-founded (OkCupid) reveals about human behaviour. Sue Gardner (former executive director of Wikimedia Foundation, cochair of the campaign to pardon Edward Snowden) closes CHI by discussing her desire to ensure that everybody in the world has access to the information they want and need. And Choir! Choir! Choir! leads us in a plenary session on Tuesday afternoon on achieving creativity through shared vulnerability.

Additionally, we broadened the scope of who can engage with CHI content. We are pleased to launch the first-ever CHI with live-streaming of every paper session. Live-streaming paper presentations allows our authors to reach a diverse audience that includes the friends, family, and colleagues who have supported the presented research, but are unable to attend. We support people with disabilities or travel restrictions to remotely attend through telepresence robots. We are offering onsite childcare that helps people with caregiving responsibilities attend CHI. We also have several initiatives to support diversity, inclusion, and accessibility including a nursing mother's room, genderneutral bathrooms, badge pronouns, and a dedicated blackout (desensitization) room. Tiohtia:ke, (Montreal) is historically known as a gathering place for many First Nations, and we wish for our attendees to carry this spirit of connection into how we engage with each other at CHI 2018.

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Honorable Mention
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ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using Deep Neural Network

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A common objective for context-aware computing systems is to predict how user interfaces impact user performance regarding their cognitive capabilities. Existing approaches such as questionnaires or pupil dilation measurements either only allow for ...

research-article
FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing

FingerPing is a novel sensing technique that can recognize various fine-grained hand poses by analyzing acoustic resonance features. A surface-transducer mounted on a thumb ring injects acoustic chirps (20Hz to 6,000Hz) to the body. Four receivers ...

research-article
Frames and Slants in Titles of Visualizations on Controversial Topics

Slanted framing in news article titles induce bias and influence recall. While recent studies found that viewers focus extensively on titles when reading visualizations, the impact of titles in visualization remains underexplored. We study frames in ...

research-article
Typing on an Invisible Keyboard

A virtual keyboard takes a large portion of precious screen real estate. We have investigated whether an invisible keyboard is a feasible design option, how to support it, and how well it performs. Our study showed users could correctly recall relative ...

research-article
Open Access
Fairness and Accountability Design Needs for Algorithmic Support in High-Stakes Public Sector Decision-Making

Calls for heightened consideration of fairness and accountability in algorithmically-informed public decisions-like taxation, justice, and child protection-are now commonplace. How might designers support such human values? We interviewed 27 public ...

research-article
Public Access
PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices

We present PEP (Printed Electronic Papercrafts), a set of design and fabrication techniques to integrate electronic based interactivities into printed papercrafts via 3D sculpting. We explore the design space of PEP, integrating four functions into 3D ...

research-article
Open Access
Between Grassroots and the Hierarchy: Lessons Learned from the Design of a Public Services Directory

There is a growing interest in HCI research studying technology for citizen engagement in civic issues. We are now seeing issues around technologies for empowerment and participation, long discussed in HCI literature, appropriated and formalised in ...

research-article
Public Access
Social Influences on Executive Functioning in Autism: Design of a Mobile Gaming Platform

Most studies of executive function (EF) in Autism Spectrum Disorder (ASD) focus on cognitive information processing, emphasizing less the social interaction deficits core to ASD. We designed a mobile game that uses social and nonsocial stimuli to assess ...

research-article
Public Access
A Large Inclusive Study of Human Listening Rates

As conversational agents and digital assistants become increasingly pervasive, understanding their synthetic speech becomes increasingly important. Simultaneously, speech synthesis is becoming more sophisticated and manipulable, providing the ...

research-article
Honorable Mention
Honorable Mention
Storyboard-Based Empirical Modeling of Touch Interface Performance

Touch interactions are now ubiquitous, but few tools are available to help designers quickly prototype touch interfaces and predict their performance. For rapid prototyping, most applications only support visual design. For predictive modelling, tools ...

research-article
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation

We present a mobile system that enhances mixed reality experiences and games with force feedback by means of electrical muscle stimulation (EMS). The benefit of our approach is that it adds physical forces while keeping the users' hands free to interact ...

research-article
Learning from the Veg Box: Designing Unpredictability in Agency Delegation

The Internet of Things (IoT) promises to enable applications that foster a more efficient, sustainable, and healthy way of life. If end-users are to take full advantage of these developments we foresee the need for future IoT systems and services to ...

research-article
Knotation: Exploring and Documenting Choreographic Processes

Contemporary choreographers often interact directly with dancers when exploring their ideas, but lack adequate tools for capturing and documenting their work. Although our first study of choreographers and dancers revealed diverse strategies for ...

research-article
Honorable Mention
Honorable Mention
A Data-Driven Analysis of Workers' Earnings on Amazon Mechanical Turk

A growing number of people are working as part of on-line crowd work. Crowd work is often thought to be low wage work. However, we know little about the wage distribution in practice and what causes low/high earnings in this setting. We recorded 2,676 ...

research-article
Double-sided Printed Tactile Display with Electro Stimuli and Electrostatic Forces and its Assessment

Humans can perceive tactile sensation through multimodal stimuli. To demonstrate realistic pseudo tactile sensation for the users, a tactile display is needed that can provide multiple tactile stimuli. In this paper, we have explicated a novel printed ...

research-article
RecipeScape: An Interactive Tool for Analyzing Cooking Instructions at Scale

For cooking professionals and culinary students, understanding cooking instructions is an essential yet demanding task. Common tasks include categorizing different approaches to cooking a dish and identifying usage patterns of particular ingredients or ...

research-article
Open Access
Fostering Commonfare. Infrastructuring Autonomous Social Collaboration

Recently, HCI scholars have started questioning the relationship between computing and political economy, with both general analyses of such relationships, and specific design cases describing design interventions. This paper contributes to this stream ...

research-article
Designing for Student Interactions: The Role of Embodied Interactions in Mediating Collective Inquiry in an Immersive Simulation

Advances in mobile and wireless technologies provide new possibilities for supporting K-12 learning activities that can be spatially distributed in the classroom, for example in jointly investigating a scientific phenomenon. Such technologies have an ...

research-article
LoopMaker: Automatic Creation of Music Loops from Pre-recorded Music

Music loops are seamlessly repeatable segments of music that can be used for music composition as well as backing tracks for media such as videos, webpages, and games. They are regularly used by both professional musicians as well as novices with very ...

research-article
Open Access
Doppio: Tracking UI Flows and Code Changes for App Development

Developing interactive systems often involves a large set of callback functions for handling user interaction, which makes it challenging to manage UI behaviors, create descriptive documentation, and track code revisions. We developed Doppio, a tool ...

research-article
Open Access
“It's not actually that horrible”: Exploring Adoption of Two-Factor Authentication at a University

Despite the additional protection it affords, two-factor authentication (2FA) adoption reportedly remains low. To better understand 2FA adoption and its barriers, we observed the deployment of a 2FA system at Carnegie Mellon University (CMU). We explore ...

research-article
Open Access
Am I a Bunny?: The Impact of High and Low Immersion Platforms and Viewers' Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video

This study used both quantitative and qualitative data to assess whether a High Immersion viewing platform (virtual reality headset) elicits stronger feelings of narrative engagement and empathy compared to a Low Immersion platform (smartphone) when ...

research-article
Open Access
Honorable Mention
Honorable Mention
Making Sense of Blockchain Applications: A Typology for HCI

Blockchain is an emerging infrastructural technology that is proposed to fundamentally transform the ways in which people transact, trust, collaborate, organize and identify themselves. In this paper, we construct a typology of emerging blockchain ...

research-article
"Accessibility Came by Accident": Use of Voice-Controlled Intelligent Personal Assistants by People with Disabilities

From an accessibility perspective, voice-controlled, home-based intelligent personal assistants (IPAs) have the potential to greatly expand speech interaction beyond dictation and screen reader output. To examine the accessibility of off-the-shelf IPAs (...

research-article
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware

Including haptic feedback in current consumer VR applications is frequently challenging, since technical possibilities to create haptic feedback in consumer-grade VR are limited. While most systems include and make use of the possibility to create ...

research-article
Honorable Mention
Honorable Mention
A Bermuda Triangle?: A Review of Method Application and Triangulation in User Experience Evaluation

User experience (UX) evaluation is a growing field with diverse approaches. To understand the development since previous meta-review efforts, we conducted a state-of-the-art review of UX evaluation techniques with special attention to the triangulation ...

research-article
Designing Future Social Wearables with Live Action Role Play (Larp) Designers

Designing wearable technology that supports physical and social engagement in a collocated setting is challenging. In this research, we reached out to an expert community of crafters of social experiences: larpers (live action role players). Larpers and ...

research-article
Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice

Our work links hybrid practices from biology, fine arts, and design in a studio setting to support materially-oriented engagement with biotechnology. Using autoethnographic methods, we present our two-year process of converting an HCI studio into a BSL-...

research-article
More Than a Show: Using Personalized Immersive Theater to Educate and Engage the Public in Technology Ethics

Devising strategies to engage the public in discussions around the design and development of technology is critical to building a future that works for everyone. This paper presents a novel case study, an immersive theater experience, "Quantified Self," ...

research-article
CatAR: A Novel Stereoscopic Augmented Reality Cataract Surgery Training System with Dexterous Instruments Tracking Technology

We propose CatAR, a novel stereoscopic augmented reality (AR) cataract surgery training system. It provides dexterous instrument tracking ability using a specially designed infrared optical system with 2 cameras and 1 reflective marker. The tracking ...

research-article
You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where live- streaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological phenomenon, we ...

research-article
Bolt: Instantaneous Crowdsourcing via Just-in-Time Training

Real-time crowdsourcing has made it possible to solve problems that are beyond the scope of artificial intelligence (AI) within a matter of seconds, rather than hours or days with traditional crowdsourcing techniques. While this has led to an increase ...

research-article
Convey: Exploring the Use of a Context View for Chatbots

Text messaging-based conversational systems, popularly called chatbots, have seen massive growth lately. Recent work on evaluating chatbots has found that there exists a mismatch between the chatbot's state of understanding (also called context) and the ...

research-article
Honorable Mention
Honorable Mention
Confronting Social Criticisms: Challenges when Adopting Data-Driven Policing Strategies

Proponents of data-driven policing strategies claim that it makes policing organizations more effective, efficient, and accountable and has the potential to address some policing social criticisms (e.g. racial bias, lack of accountability and training). ...

research-article
Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles

We describe our experience of working with blind and visually impaired people to create interactive art objects that are personal to them, through a participatory making process using electronic textiles (e-textiles) and hands-on crafting techniques. ...

research-article
This Changes Sustainable HCI

More than a decade into Sustainable HCI (SHCI) research, the community is still struggling to converge on a shared understanding of sustainability and HCI's role in addressing it. We think this is largely a positive sign, reflective of maturity; yet, ...

research-article
Open Access
Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the Brain

Design recommendations for notifications are typically based on user performance and subjective feedback. In comparison, there has been surprisingly little research on how designed notifications might be processed by the brain for the information they ...

research-article
Iris: A Conversational Agent for Complex Tasks

Today, most conversational agents are limited to simple tasks supported by standalone commands, such as getting directions or scheduling an appointment. To support more complex tasks, agents must be able to generalize from and combine the commands they ...

research-article
Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers

On live streams, viewers can support streamers through various methods ranging from well-wishing text messages to money. In this study (N=230) we surveyed viewers who had given money to a streamer. We identified six motivations for why they gave money ...

research-article
Making the News: Digital Creativity Support for Journalists

This paper reports the design and first evaluations of new digital support for journalists to discover and examine crea-tive angles on news stories under development. The support integrated creative news search algorithms, interactive crea-tive sparks ...

research-article
Public Access
Visual ODLs: Co-Designing Patient-Generated Observations of Daily Living to Support Data-Driven Conversations in Pediatric Care

Teens with complex chronic illnesses have difficulty understanding and articulating symptoms such as pain and emotional distress. Yet, symptom communication plays a central role in clinical care and illness management. To understand how design can help ...

research-article
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges

Text selection on touch devices can be a difficult task for users. Letters and words are often too small to select directly, and the enhanced interaction techniques provided by the OS -- magnifiers, selection handles, and methods for selecting at the ...

research-article
Vibrational Artificial Subtle Expressions: Conveying System's Confidence Level to Users by Means of Smartphone Vibration

Artificial subtle expressions (ASEs) are machine-like expressions used to convey a system's confidence level to users intuitively. So far, auditory ASEs using beep sounds, visual ASEs using LEDs, and motion ASEs using robot movements have been ...

research-article
Public Access
Investigating the Effect of the Multiple Comparisons Problem in Visual Analysis

The goal of a visualization system is to facilitate dataset-driven insight discovery. But what if the insights are spurious? Features or patterns in visualizations can be perceived as relevant insights, even though they may arise from noise. We often ...

research-article
Passenger Trip Planning using Ride-Sharing Services

Ride-sharing can potentially address transportation challenges such as traffic congestion and air pollution by letting drivers share their cars unused capacity with a number of passengers. However, even though multiple ride-sharing services exist and ...

research-article
Open Access
Infrastructuring the Solidarity Economy: Unpacking Strategies and Tactics in Designing Social Innovation

Solidarity organizations in Europe are committed to building a more socially just society through a better configuration of democracy, politics and economy. In this paper, we describe our efforts to contribute to the socio-political designed innovation ...

research-article
Honorable Mention
Honorable Mention
Exploring Co-design with Breastfeeding Mothers

Designing mobile applications for breastfeeding mothers can be challenging; creating spaces to foster co-design -- when a mother's primary focus is on her child rather than on design activities - is even more so. In this paper we discuss the development ...

research-article
Open Access
Honorable Mention
Honorable Mention
The Dream is Collapsing: The Experience of Exiting VR

Research on virtual reality (VR) has studied users' experience of immersion, presence, simulator sickness, and learning effects. However, the momentary experience of exiting VR and transitioning back to the real-world is not well understood. Do users ...

research-article
Open Access
Common Barriers to the Use of Patient-Generated Data Across Clinical Settings

Patient-generated data, such as data from wearable fitness trackers and smartphone apps, are viewed as a valuable information source towards personalised healthcare. However, studies in specific clinical settings have revealed diverse barriers to their ...

research-article
Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game

A crucial aspect of virtual gaming experiences is the avatar: the player's virtual self-representation. While research has demonstrated benefits to using self-similar avatars in some virtual experiences, such avatars sometimes produce a more negative ...

research-article
Supporting Rhythm Activities of Deaf Children using Music-Sensory-Substitution Systems

Rhythm is the first musical concept deaf people learn in music classes. However, hearing loss limits the amount of information that allows a deaf person to evaluate his or her performance and stay in sync with other musicians. In this paper, we ...

research-article
Open Access
Honorable Mention
Honorable Mention
Traces: Studying a Public Reactive Floor-Projection of Walking Trajectories to Support Social Awareness

Walking trajectories have been used to understand how users interact with public displays. However, it has not yet been studied how displaying them in-situ could affect users' awareness about others' presence and activities. We present the study of an ...

research-article
Public Access
Exploring Accessible Smartwatch Interactions for People with Upper Body Motor Impairments

Smartwatches are always-available, provide quick access to information in a mobile setting, and can collect continuous health and fitness data. However, the small interaction space of these wearables may pose challenges for people with upper body motor ...

research-article
Public Access
Pseudonymous Parents: Comparing Parenting Roles and Identities on the Mommit and Daddit Subreddits

Gender equality between mothers and fathers is critical for the social and economic wellbeing of children, mothers, and families. Over the past 50 years, gender roles have begun to converge, with mothers doing more work outside of the home and fathers ...

research-article
Experiential Augmentation: Uncovering The Meaning of Qualitative Visualizations when Applied to Augmented Objects

As we move toward commercial usage of ubiquitous computing and augmented reality, it is important to think about how computing should communicate with us when it is distributed in our environment. This paper proposes that qualitative indexical ...

research-article
Open Access
Enabling the Participation of People with Parkinson's and their Caregivers in Co-Inquiry around Collectivist Health Technologies

While user participation is central to HCI, co-inquiry takes this further by having participants direct and control research from conceptualisation to completion. We describe a co-inquiry, conducted over 16 months with a Parkinson's support group. We ...

research-article
Open Access
Honorable Mention
Honorable Mention
Who Provides Phishing Training?: Facts, Stories, and People Like Me

Humans represent one of the most persistent vulnerabilities in many computing systems. Since human users are independent agents who make their own choices, closing these vulnerabilities means persuading users to make different choices. Focusing on one ...

research-article
Open Access
Unpacking Perceptions of Data-Driven Inferences Underlying Online Targeting and Personalization

Much of what a user sees browsing the internet, from ads to search results, is targeted or personalized by algorithms that have made inferences about that user. Prior work has documented that users find such targeting simultaneously useful and creepy. ...

research-article
Public Access
Inaccuracy Blindness in Collaboration Persists, even with an Evaluation Prompt

The tendency to believe and act on others' misinformation is documented in much prior work. This paper focuses on inaccuracy blindness, the tendency to take a collaborator's poor information at face value, which reduces problem-solving success. We draw ...

research-article
Huggable: The Impact of Embodiment on Promoting Socio-emotional Interactions for Young Pediatric Inpatients

Most hospitals make efforts to provide socio-emotional support for patients and their families during care. In order to expand the service provided by certified child life specialists, we created a social robot and a virtual avatar that augment part of ...

research-article
Public Access
Forte: User-Driven Generative Design

Low-cost fabrication machines (e.g., 3D printers) offer the promise of creating custom-designed objects by a range of users. To maximize performance, generative design methods such as topology optimization can automatically optimize properties of a ...

research-article
PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

PolarTrack is a novel camera-based approach to detecting and tracking mobile devices inside the capture volume. In PolarTrack, a polarization filter continuously rotates in front of an off-the-shelf color camera, which causes the displays of observed ...

research-article
Revisiting “Hole in the Wall” Computing: Private Smart Speakers and Public Slum Settings

Millions of homes worldwide enjoy access to digital content and services through smart speakers such as Amazon's Echo and Google's Home. Promotional materials and users' own videos typically show homes that have many well-resourced rooms, with good ...

research-article
Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education

To successfully function within a team, students must develop a range of skills for communication, organization, and conflict resolution. For students on the autism spectrum, these skills mirror the social, communicative, and cognitive experiences that ...

research-article
T-Cal: Understanding Team Conversational Data with Calendar-based Visualization

Understanding team communication and collaboration patterns is critical for improving work efficiency in organizations. This paper presents an interactive visualization system, T-Cal, that supports the analysis of conversation data from modern team ...

research-article
Honorable Mention
Honorable Mention
HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip

Haptic devices allow a more immersive experience with Virtual and Augmented Reality. However, for a wider range of usage they need to be miniaturized while maintaining the quality of haptic feedback. In this study, we used two kinds of human sensory ...

research-article
Public Access
Keppi: A Tangible User Interface for Self-Reporting Pain

Motivated by the need to support those managing chronic pain, we report on the iterative design, development, and evaluation of Keppi, a novel pressure-based tangible user interface (TUI) for the self-report of pain intensity. In-lab studies with 28 ...

research-article
Open Access
Data, Data Everywhere, and Still Too Hard to Link: Insights from User Interactions with Diabetes Apps

For those with chronic conditions, such as Type 1 diabetes, smartphone apps offer the promise of an affordable, convenient, and personalized disease management tool. However, despite significant academic research and commercial development in this area, ...

research-article
Public Access
Rewire: Interface Design Assistance from Examples

Interface designers often use screenshot images of example designs as building blocks for new designs. Since images are unstructured and hard to edit, designers typically reconstruct screenshots with vector graphics tools in order to reuse or edit parts ...

research-article
Public Access
Uncertainty Visualization Influences how Humans Aggregate Discrepant Information

The number of sensors in our surroundings that provide the same information steadily increases. Since sensing is prone to errors, sensors may disagree. For example, a GPS-based tracker on the phone and a sensor on the bike wheel may provide discrepant ...

research-article
Public Access
Content is King, Leadership Lags: Effects of Prior Experience on Newcomer Retention and Productivity in Online Production Groups

Organizers of online groups often struggle to recruit members who can most effectively carry out the group's activities and remain part of the group over time. In a study of a sample of 30,000 new editors belonging to 1,054 English WikiProjects, we ...

research-article
Open Access
Strategies for Engaging Communities in Creating Physical Civic Technologies

Despite widespread interest in civic technologies, empowering neighbourhoods to take advantage of these technologies in their local area remains challenging. This paper presents findings from the Ardler Inventors project, which aimed to understand how ...

research-article
Open Access
Honorable Mention
Honorable Mention
Neuromechanics of a Button Press

To press a button, a finger must push down and pull up with the right force and timing. How the motor system succeeds in button-pressing, in spite of neural noise and lacking direct access to the mechanism of the button, is poorly understood. This paper ...

research-article
Is it Happy?: Behavioural and Narrative Frame Complexity Impact Perceptions of a Simple Furry Robot's Emotions

Critical to social human-robot interaction is a robot's emotional richness, expressed within the parameters of its physical display. While emotion arousal is straightforward to convey, human valence (positivity) evaluations are famously ambiguous, ...

research-article
Honorable Mention
Honorable Mention
Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual

Historically, tattoos have been perceived as a mark of deviant behavior from the perspective of Western medicine. However, cancer survivor tattoos are one of many strategies used to recover from the trauma of cancer diagnosis and treatment. In this ...

research-article
Honorable Mention
Honorable Mention
Mismatch of Expectations: How Modern Learning Resources Fail Conversational Programmers

Conversational programmers represent a class of learners who are not required to write any code, yet try to learn programming to improve their participation in technical conversations. We carried out interviews with 23 conversational programmers to ...

research-article
Open Access
An Experience Sampling Study of User Reactions to Browser Warnings in the Field

Web browser warnings should help protect people from malware, phishing, and network attacks. Adhering to warnings keeps people safer online. Recent improvements in warning design have raised adherence rates, but they could still be higher. And prior ...

research-article
Honorable Mention
Honorable Mention
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process

We believe that wearables and movement are perfect fit for enhancing tabletop role-playing (TTRPG) experience, since they can provide embodied interaction, are perceived as character-costumes, enhance ludic properties and increase the connectedness to ...

research-article
Open Access
Honorable Mention
Honorable Mention
Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia

Despite indications that recreational virtual reality (VR) experiences could be beneficial for people with dementia, this area remains unexplored in contrast to the body of work on neurological rehabilitation through VR in dementia. With recreational VR ...

research-article
Best Paper
Best Paper
Project Zanzibar: A Portable and Flexible Tangible Interaction Platform

We present Project Zanzibar: a flexible mat that can locate, uniquely identify and communicate with tangible objects placed on its surface, as well as sense a user's touch and hover hand gestures. We describe the underlying technical contributions: ...

research-article
The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind

We introduce the racing auditory display (RAD), an audio-based user interface that allows players who are blind to play the same types of racing games that sighted players can play with an efficiency and sense of control that are similar to what sighted ...

research-article
Inclusive Computing in Special Needs Classrooms: Designing for All

With a growing call for an increased emphasis on computing in school curricula, there is a need to make computing accessible to a diversity of learners. One potential approach is to extend the use of physical toolkits, which have been found to encourage ...

research-article
Honorable Mention
Honorable Mention
Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search

Accessing images online is often difficult for users with vision impairments. This population relies on text descriptions of images that vary based on website authors' accessibility practices. Where one author might provide a descriptive caption for an ...

research-article
How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps

Interactive storybooks, such as those available on the iPad, offer multiple ways to convey a story, mostly through visual, textual and audio content. How to effectively deliver this combination of content so that it supports positive social and ...

research-article
Understanding the Accessibility of Smartphone Photography for People with Motor Impairments

We present the results of an exploration to understand the accessibility of smartphone photography for people with motor impairments. We surveyed forty-six people and interviewed twelve people about capturing, editing, and sharing photographs on ...

research-article
Ohmic-Touch: Extending Touch Interaction by Indirect Touch through Resistive Objects

When an object is interposed between a touch surface and a finger/touch pen, the change in impedance caused by the object can be measured by the driver software. This phenomenon has been used to develop new interaction techniques. Unlike previous works ...

research-article
TeleHuman2: A Cylindrical Light Field Teleconferencing System for Life-size 3D Human Telepresence

For telepresence to support the richness of multiparty conversations, it is important to convey motion parallax and stereoscopy without head-worn apparatus. TeleHuman2 is a "hologrammatic" telepresence system that conveys full-body 3D video of ...

research-article
Co-designing Mobile Online Safety Applications with Children

Parents use mobile monitoring software to observe and restrict their children's activities in order to minimize the risks associated with Internet-enabled mobile devices. As children are stakeholders in such technologies, recent research has called for ...

research-article
Intellingo: An Intelligible Translation Environment

Translation environments offer various translation aids to support professional translators. However, translation aids typically provide only limited justification for the translation suggestions they propose. In this paper we present Intellingo, a ...

research-article
Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force

We present a new handheld haptic device, Thor's Hammer, which uses propeller propulsion to generate ungrounded, 3-DOF force feedback. Thor's Hammer has six motors and propellers that generates strong thrusts of air without the need for physical ...

research-article
Open Access
Transforming Last-mile Logistics: Opportunities for more Sustainable Deliveries

Road congestion, air pollution and sustainability are increasingly important in major cities. We look to understand how last-mile deliveries in the parcel sector are impacting our roads. Using formative field work and quantitative analysis of ...

research-article
Public Access
CraftML: 3D Modeling is Web Programming

We explore web programming as a new paradigm for programmatic 3D modeling. Most existing approaches subscribe to the imperative programming paradigm. While useful, there exists a gulf of evaluation between procedural steps and the intended structure. We ...

research-article
ForceBoard: Subtle Text Entry Leveraging Pressure

We present ForceBoard, a pressure-based input technique that enables text entry by subtle finger motion. To enter text, users apply pressure to control a multi-letter-wide sliding cursor on a one-dimensional keyboard with alphabetical ordering, and ...

research-article
PageFlip: Leveraging Page-Flipping Gestures for Efficient Command and Value Selection on Smartwatches

Selecting an item of interest on smartwatches can be tedious and time-consuming as it involves a series of swipe and tap actions. We present PageFlip, a novel method that combines into a single action multiple touch operations such as command invocation ...

research-article
Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction

We present Inpher, a virtual reality system for setting physical properties of virtual objects using mid-air interaction. Users simply grasp virtual objects and mimic their desired physical movement. The physical properties required to fulfill that ...

research-article
Public Access
Best Paper
Best Paper
Making Core Memory: Design Inquiry into Gendered Legacies of Engineering and Craftwork

This paper describes the Making Core Memory project, a design inquiry into the invisible work that went into assem-bling core memory, an early form of computer information storage initially woven by hand. Drawing on feminist tradi-tions of situated ...

research-article
Public Access
Augmenting Code with In Situ Visualizations to Aid Program Understanding

Programmers must draw explicit connections between their code and runtime state to properly assess the correctness of their programs. However, debugging tools often decouple the program state from the source code and require explicitly invoked views to ...

research-article
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays

As display environments become larger and more diverse - now often encompassing multiple walls and room surfaces - it is becoming more common that users must find and manipulate digital artifacts not directly in front of them. There is little ...

research-article
Public Access
The Dark (Patterns) Side of UX Design

Interest in critical scholarship that engages with the complexity of user experience (UX) practice is rapidly expanding, yet the vocabulary for describing and assessing criticality in practice is currently lacking. In this paper, we outline and explore ...

research-article
Charrette: Supporting In-Person Discussions around Iterations in User Interface Design

As a rule, user interface designers work iteratively. Over the course of a project, they repeatedly gather feedback, typically through in-person meetings, and update their designs accordingly. Through formative work, we find that design software tools ...

research-article
Best Paper
Best Paper
Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh

This paper examines the opportunities and issues that arise in designing technologies to support low-income rural women in Bangladesh. Through a qualitative, empirical study with 90 participants, we reveal systemic everyday challenges that women face ...

research-article
This App Would Like to Use Your Current Location to Better Serve You: Importance of User Assent and System Transparency in Personalized Mobile Services

Modern mobile apps aim to provide personalized services without appearing intrusive. A common strategy is to let the user initiate the service request (e.g., "click here to receive coupons for your favorite products"), a practice known as ?overt ...

research-article
Pictures Worth a Thousand Words: Reflections on Visualizing Personal Blood Glucose Forecasts for Individuals with Type 2 Diabetes

Type 2 Diabetes Mellitus (T2DM) is a common chronic condition that requires management of one's lifestyle, including nutrition. Critically, patients often lack a clear understanding of how everyday meals impact their blood glucose. New predictive ...

research-article
Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays

Previous work has shown that large high resolution displays (LHRDs) can enhance collaboration between users. As LHRDs allow free movement in front of the screen, an understanding of movement behavior is required to build successful interfaces for these ...

research-article
BebeCODE: Collaborative Child Development Tracking System

Continuous tracking young children's development is important for parents because early detection of developmental delay can lead to better treatment through early intervention. Screening tests, often based on questions answered by a parent, are used to ...

research-article
Beyond the Libet Clock: Modality Variants for Agency Measurements

The Sense of Agency (SoA) refers to our capability to control our own actions and influence the world around us. Recent research in HCI has been investigating SoA to provide users an instinctive sense of "I did that" as opposed to "the system did that". ...

research-article
PokeRing: Notifications by Poking Around the Finger

Smart-rings are ideal for subtle and always-available haptic notifications due to their direct contact with the skin. Previous researchers have highlighted the feasibility of haptic technology in smart-rings and their promise in delivering noticeable ...

research-article
Open Access
Forgotten But Not Gone: Identifying the Need for Longitudinal Data Management in Cloud Storage

Users have accumulated years of personal data in cloud storage, creating potential privacy and security risks. This agglomeration includes files retained or shared with others simply out of momentum, rather than intention. We presented 100 online-survey ...

research-article
A Functional Optimization Based Approach for Continuous 3D Retargeted Touch of Arbitrary, Complex Boundaries in Haptic Virtual Reality

Passive or actuated physical props can provide haptic feedback, leading to a satisfying sense of presence and realism in virtual reality. However, the mismatch between the physical and virtual surfaces (boundaries) can diminish user experience. Haptic ...

research-article
Sense of Presence, Attitude Change, Perspective-Taking and Usability in First-Person Split-Sphere 360° Video

This paper examines the sense of presence, attitude change, perspective-taking, and usability of a split-sphere, first-person perspective 360 degree video about gender inequality, in which people can choose to watch the narrative from the male or female ...

research-article
“I Hear You”: Understanding Awareness Information Exchange in an Audio-only Workspace

Graphical displays are a typical means for conveying awareness information in groupware systems to help users track joint activities, but are not ideal when vision is constrained. Understanding how people maintain awareness through non-visual means is ...

research-article
User-Driven Design Principles for Gesture Representations

Many recent studies have explored user-defined interactions for touch and gesture-based systems through end-user elicitation. While these studies have facilitated the user-end of the human-computer dialogue, the subsequent design of gesture ...

research-article
To Put That in Perspective: Generating Analogies that Make Numbers Easier to Understand

Laypeople are frequently exposed to unfamiliar numbers published by journalists, social media users, and algorithms. These figures can be difficult for readers to comprehend, especially when they are extreme in magnitude or contain unfamiliar units. ...

research-article
Public Access
Addressing Network Anxieties with Alternative Design Metaphors

Optimism and positivity permeate discourses of smart interactive network technologies. Yet we do not have to look too far or too deep to find anxieties knotting up on the horizon and festering below the network's glistening surface. This paper ...

research-article
Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems

Grandparents and grandchildren that live apart often rely on communication technologies, such as messengers, video conferencing, and phone calls for maintaining relationships. While some of these systems are challenging for grandparents, others are less ...

research-article
Tangible Tens: Evaluating a Training of Basic Numerical Competencies with an Interactive Tabletop

Basic numerical competencies developed in kindergarten form the foundations of math achievement. This indicates the importance of early interventions in the case of numerical difficulties. Building on research on math manipulatives and tangible ...

research-article
'You Can Always Do Better!": The Impact of Social Proof on Participant Response Bias

Evaluations of technological artifacts in HCI4D contexts are known to suffer from high levels of participant response bias---where participants only provide positive feedback that they think will please the researcher. This paper describes a practical, ...

research-article
Public Access
Teaching Language to Deaf Infants with a Robot and a Virtual Human

Children with insufficient exposure to language during critical developmental periods in infancy are at risk for cognitive, language, and social deficits [55]. This is especially difficult for deaf infants, as more than 90% are born to hearing parents ...

research-article
Honorable Mention
Honorable Mention
ExtraSensory App: Data Collection In-the-Wild with Rich User Interface to Self-Report Behavior

We introduce a mobile app for collecting in-the-wild data, including sensor measurements and self-reported labels describing people's behavioral context (e.g., driving, eating, in class, shower). Labeled data is necessary for developing context-...

research-article
Public Access
Collaborative Live Media Curation: Shared Context for Participation in Online Learning

In recent years, online education's reach and scale have increased through new platforms for large and small online courses. However, these platforms often rely on impoverished modalities, which provide limited support for participation in social ...

research-article
Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events

This paper investigates bias in coverage between Western and Arab media on Twitter after the November 2015 Beirut and Paris terror attacks. Using two Twitter datasets covering each attack, we investigate how Western and Arab media differed in coverage ...

research-article
Defining Through Expansion: Conducting Asynchronous Remote Communities (ARC) Research with Stigmatized Groups

Researchers in HCI have typically relied on face to face (FtF) methods for recruitment and data collection in their research with people living with HIV, whereas social scientists have adopted computer-mediated approaches to address concerns about data ...

research-article
ActiveErgo: Automatic and Personalized Ergonomics using Self-actuating Furniture

Proper ergonomics improves productivity and reduces risks for injuries such as tendinosis, tension neck syndrome, and back injuries. Despite having ergonomics standards and guidelines for computer usage since the 1980s, injuries due to poor ergonomics ...

research-article
Presenting The Accessory Approach: A Start-up's Journey Towards Designing An Engaging Fall Detection Device

This paper explores a design experiment concerning the development of a personalised and engaging wearable fall detection device customised for care home residents. The design experiment focuses on a start-up company's design process, which utilises a ...

research-article
Open Access
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data

In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from ...

research-article
Open Access
Veritaps: Truth Estimation from Mobile Interaction

We introduce the concept of Veritaps: a communication layer to help users identify truths and lies in mobile input. Existing lie detection research typically uses features not suitable for the breadth of mobile interaction. We explore the feasibility of ...

research-article
Public Access
How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games

How should an AI-based explanation system explain an agent's complex behavior to ordinary end users who have no background in AI? Answering this question is an active research area, for if an AI-based explanation system could effectively explain ...

research-article
A Study of Urban Heat: Understanding the Challenges and Opportunities for Addressing Wicked Problems in HCI

The Urban Heat Island Effect (UHI) is a phenomenon whereby cities tend to be hotter than suburbs. We frame the UHI as a "wicked problem" that poses a range of economic, healthcare, and social challenges. Our paper examines how different stakeholders ...

research-article
Open Access
It's a Wrap: Mapping On-Skin Input to Off-Skin Displays

Advances in sensing technologies allow for using the forearm as a touch surface to give input to off-skin displays. However, it is unclear how users perceive the mapping between an on-skin input area and an off-skin display area. We empirically describe ...

research-article
Open Access
Designing in the Dark: Eliciting Self-tracking Dimensions for Understanding Enigmatic Disease

The design of personal health informatics tools has traditionally been explored in self-monitoring and behavior change. There is an unmet opportunity to leverage self- tracking of individuals and study diseases and health conditions to learn patterns ...

research-article
Best Paper
Best Paper
Examining Wikipedia With a Broader Lens: Quantifying the Value of Wikipedia's Relationships with Other Large-Scale Online Communities

The extensive Wikipedia literature has largely considered Wikipedia in isolation, outside of the context of its broader Internet ecosystem. Very recent research has demonstrated the significance of this limitation, identifying critical relationships ...

research-article
Identifying Speech Input Errors Through Audio-Only Interaction

Speech has become an increasingly common means of text input, from smartphones and smartwatches to voice-based intelligent personal assistants. However, reviewing the recognized text to identify and correct errors is a challenge when no visual feedback ...

research-article
Designing the Audience Journey through Repeated Experiences

We report on the design, premiere and public evaluation of a multifaceted audience interface for a complex non-linear musical performance called Climb! which is particularly suited to being experienced more than once. This interface is designed to ...

research-article
Printed Paper Actuator: A Low-cost Reversible Actuation and Sensing Method for Shape Changing Interfaces

We present a printed paper actuator as a low cost, reversible and electrical actuation and sensing method. This is a novel but easily accessible enabling technology that expands upon the library of actuation-sensing materials in HCI. By integrating ...

research-article
Leveraging Semantic Transformation to Investigate Password Habits and Their Causes

It is no secret that users have difficulty choosing and remembering strong passwords, especially when asked to choose different passwords across different accounts. While research has shed light on password weaknesses and reuse, less is known about user ...

research-article
Open Access
Impact Activation Improves Rapid Button Pressing

The activation point of a button is defined as the depth at which it invokes a make signal. Regular buttons are activated during the downward stroke, which occurs within the first 20 ms of a press. The remaining portion, which can be as long as 80 ms, ...

research-article
MindNavigator: Exploring the Stress and Self-Interventions for Mental Wellness

Mental wellness is a desirable health outcome for students. However, current personal informatics systems do not adequately support students in creating concrete mental health-related goals and turning them into actionable plans. In this paper, we ...

research-article
"Only if you use English you will get to more things": Using Smartphones to Navigate Multilingualism

We contribute to the intersection of multilingualism and human-computer interaction (HCI) with our investigation of language preferences in the context of the interface design of interactive systems. Through interview data collected from avid smartphone ...

research-article
Public Access
Honorable Mention
Honorable Mention
The Problem of Community Engagement: Disentangling the Practices of Municipal Government

In this paper, we work to inform the growing space of Digital Civics with a qualitative study of community engagement practices across the breadth of municipal departments and agencies in a large US city. We conducted 34 inter-views across 15 different ...

research-article
Public Access
Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces

Prior work has shown that intelligent user interfaces (IUIs) that use modalities such as speech, gesture, and writing pose challenges for children due to their developing cognitive and motor skills. Research has focused on improving recognition and ...

research-article
Rethinking Engagement with Online News through Social and Visual Co-Annotation

The emergence of fake news, as well as filter bubbles and echo chambers, has precipitated renewed attention upon the ways in which news is consumed, shared and reflected and commented upon. While online news comments sections offer space for pluralist ...

research-article
Season Traveller: Multisensory Narration for Enhancing the Virtual Reality Experience

In the same way that we experience the real-world through a range of senses, experiencing a virtual environment through multiple sensory modalities may augment both our presence within a scenario and our reaction to it. In this paper, we present Season ...

research-article
Playing with Streakiness in Online Games: How Players Perceive and React to Winning and Losing Streaks in League of Legends

Streakiness refers to observed tendency towards consecutive appearances of particular patterns. In video games, streakiness is oftentimes inevitable, where a player keeps winning or losing for a short period. However, the phenomenon remains understudied ...

research-article
Open Access
RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer

We present the Robotic Modeling Assistant (RoMA), an interactive fabrication system providing a fast, precise, hands-on and in-situ modeling experience. As a designer creates a new model using RoMA AR CAD editor, features are constructed concurrently by ...

research-article
Open Access
Visualizing API Usage Examples at Scale

Using existing APIs properly is a key challenge in programming, given that libraries and APIs are increasing in number and complexity. Programmers often search for online code examples in Q&A forums and read tutorials and blog posts to learn how to use ...

research-article
A Multi-site Investigation of Community Awareness Through Passive Location Sharing

Local community ties are an important social resource, but research shows that these ties have been declining. The social significance of location information offers an opportunity address this decline and support local community building. Through this ...

research-article
Trends and Trajectories for Explainable, Accountable and Intelligible Systems: An HCI Research Agenda

Advances in artificial intelligence, sensors and big data management have far-reaching societal impacts. As these systems augment our everyday lives, it becomes increasing-ly important for people to understand them and remain in control. We investigate ...

research-article
TopicOnTiles: Tile-Based Spatio-Temporal Event Analytics via Exclusive Topic Modeling on Social Media

Detecting anomalous events of a particular area in a timely manner is an important task. Geo-tagged social media data are useful resource for this task; however, the abundance of everyday language in them makes this task still challenging. To address ...

research-article
Open Access
Honorable Mention
Honorable Mention
In a New Land: Mobile Phones, Amplified Pressures and Reduced Capabilities

Framed within the theoretical lens of positive and negative security, this paper presents a study of newcomers to Sweden and the roles of mobile phones in the establishment of a new life. Using creative engagement methods through a series of workshops, ...

research-article
Public Access
Honorable Mention
Honorable Mention
Lessons from the Woodshop: Cultivating Design with Living Materials

This paper describes an eighteen-month ethnography of timber framing at a tiny house construction program in Port Townsend, Washington. This case exposes the intricate, ongoing processes that define a project where people learn to imagine, create, and ...

research-article
Squadbox: A Tool to Combat Email Harassment Using Friendsourced Moderation

Communication platforms have struggled to provide effective tools for people facing harassment online. We conducted interviews with 18 recipients of online harassment to understand their strategies for coping, finding that they often resorted to asking ...

research-article
Best Paper
Best Paper
Hoarding and Minimalism: Tendencies in Digital Data Preservation

Digital data, from texts to files and mobile applications, has become a pervasive component of our society. With seemingly unlimited storage in the cloud at their disposal, how do people approach data preservation, deciding what to keep and discard? We ...

research-article
Public Access
Mercury: A Messaging Framework for Modular UI Components

In recent years, the entity--component--system pattern has become a fundamental feature of the software architectures of game-development environments such as Unity and Unreal, which are used extensively in developing 3D user interfaces. In these ...

research-article
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions

Atomic interactions in touch interfaces, like tap, drag, and flick, are well understood in terms of interaction design, but less is known about their physical performance characteristics. We carried out a study to gather baseline data about finger pitch ...

research-article
Best Paper
Best Paper
Extending Manual Drawing Practices with Artist-Centric Programming Tools

Procedural art, or art made with programming, suggests opportunities to extend traditional arts like painting and drawing; however, this potential is limited by tools that conflict with manual practices. Programming languages present learning barriers ...

research-article
Open Access
Honorable Mention
Honorable Mention
Sensing Interruptibility in the Office: A Field Study on the Use of Biometric and Computer Interaction Sensors

Knowledge workers experience many interruptions during their work day. Especially when they happen at inopportune moments, interruptions can incur high costs, cause time loss and frustration. Knowing a person's interruptibility allows optimizing the ...

research-article
Customizing Developmentally Situated Design (DSD) Cards: Informing Designers about Preschoolers' Spatial Learning

To date, developmental needs and abilities of children under 4 years old have been insufficiently taken into account at the early stages of technology design. Bekker and Antle [6] created developmentally situated design (DSD) cards as a design tool to ...

research-article
Public Access
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction

The wide availability of body-sensing technologies (such as Nintendo Wii and Microsoft Kinect) has the potential to bring full-body interaction to the masses, but the design of hand gestures and body movements that can be easily discovered by the users ...

research-article
Public Access
Beagle: Automated Extraction and Interpretation of Visualizations from the Web

"How common is interactive visualization on the web?" "What is the most popular visualization design?" "How prevalent are pie charts really?" These questions intimate the role of interactive visualization in the real (online) world. In this paper, we ...

research-article
Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games

Multiplayer online games, such as Minecraft, have the potential to be powerful sites for youth learning, but can be plagued by inter-personal conflicts. This brings the need for online moderation. However, only very little is known about the practices ...

research-article
GestAKey: Touch Interaction on Individual Keycaps

Conventionally, keys on a physical keyboard have only two states: "released'' and "pressed''. As such, various techniques, such as hotkeys, are designed to enhance the keyboard expressiveness. Realizing that user inevitably perform touch actions during ...

research-article
How Social Dynamics and the Context of Digital Content Impact Workplace Remix

As highlighted in recent work on remix in online content creation communities, people commonly take and appropriate digital content for new activities. Less is known, however, about how people repurpose digital content as part of work. We report ...

research-article
Somewhere Over the Rainbow: An Empirical Assessment of Quantitative Colormaps

An essential goal of quantitative color encoding is the accurate mapping of perceptual dimensions of color to the logical structure of data. Prior research identifies weaknesses of 'rainbow' colormaps and advocates for ramping in luminance, while recent ...

research-article
Two Kinds of Novel Multi-user Immersive Display Systems

Stereoscopic display is a standard display mode for virtual reality environments. Typical 3D projection provides only a single stereoscopic video stream; thus co-located users cannot correctly perceive the virtual scene based on their own position and ...

research-article
Public Access
The Effects of Badges and Avatar Identification on Play and Making in Educational Games

In our study (N=2189), we divided participants into 6 badge conditions: 1) Role model badges (e.g., Einstein), 2) Personal interest badges (e.g., Movies), 3) Achievement badges (e.g., "Code King"), 4) Choice, 5) Choice with badges always visible, and 6) ...

research-article
Full-Body Ownership Illusion Can Change Our Emotion

Recent advances in technology have allowed users to experience an illusory feeling of full body ownership of a virtual avatar. Such virtual embodiment has the power to elicit perceptual, behavioral or cognitive changes related to oneself, however, its ...

research-article
c.light: A Tool for Exploring Light Properties in Early Design Stage

Although a light becomes an important design element, there are little techniques available to explore shapes and light effects in early design stages. We present c.light, a design tool that consists of a set of modules and a mobile application for ...

research-article
Steering through Successive Objects

We investigate stroking motions through successive objects with styli. There are several promising models for stroking motions, such as crossing tasks, which require endpoint accuracy of a stroke, or steering tasks, which require continuous accuracy ...

research-article
Open Access
The Ethnobot: Gathering Ethnographies in the Age of IoT

Computational systems and objects are becoming increasingly closely integrated with our daily activities. Ubiquitous and pervasive computing first identified the emerging challenges of studying technology used on-the-move and in widely varied contexts. ...

research-article
Public Access
An Experimental Study of Cryptocurrency Market Dynamics

As cryptocurrencies gain popularity and credibility, marketplaces for cryptocurrencies are growing in importance. Understanding the dynamics of these markets can help to assess how viable the cryptocurrnency ecosystem is and how design choices affect ...

research-article
Public Access
Paragon: An Online Gallery for Enhancing Design Feedback with Visual Examples

Examples provide a source of inspiration for creating designs, but can they help improve the feedback process? Supplementing design feedback with examples could help recipients see issues clearly, identify concrete steps for improvement, and integrate ...

research-article
Personality Depends on The Medium: Differences in Self-Perception on Snapchat, Facebook and Offline

We investigate self-perception in social media through the lens of personality theory. Two mixed-methods studies involving 148 participants examine if people self-report different personality traits in social media compared with their offline traits. We ...

Cited By

  1. Dong Z, Yi L, Pan W, Hu A, Ma W, Zhang T and Yang T (2023). Data-driven study of the preferences and effects of wearable device visualisation in sport Third International Conference on Computer Vision and Data Mining (ICCVDM 2022), 10.1117/12.2660309, 9781510661363, (116)
  2. Orji J, Hernandez A, Selema B and Orji R (2022). TidyHome: A Persuasive App for Supporting Victims and Survivors of Domestic Violence Human-Computer Interaction. User Experience and Behavior, 10.1007/978-3-031-05412-9_28, (400-415),
  3. ACM
    Haimerl M, Colley M and Riener A (2022). Evaluation of Common External Communication Concepts of Automated Vehicles for People With Intellectual Disabilities, Proceedings of the ACM on Human-Computer Interaction, 6:MHCI, (1-19), Online publication date: 19-Sep-2022.
  4. ACM
    Lindrup M, Skov M and Raptis D Between Egoism and Altruism: A Mixed-Methods Study of Reflections about Energy Use in the Life Cycle of High Preference Grocery Products Nordic Human-Computer Interaction Conference, (1-10)
  5. ACM
    Faisandaz G, Goguey A, Jouffrais C and Nigay L Keep in Touch: Combining Touch Interaction with Thumb-to-Finger µGestures for People with Visual Impairment Proceedings of the 2022 International Conference on Multimodal Interaction, (105-116)
  6. ACM
    Ma R and Kou Y (2022). "I'm not sure what difference is between their content and mine, other than the person itself", Proceedings of the ACM on Human-Computer Interaction, 6:CSCW2, (1-28), Online publication date: 7-Nov-2022.
  7. Gardony A, Lindeman R, Brunyé T, Kress B and Peroz C (2020). Eye-tracking for human-centered mixed reality: promises and challenges Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), 10.1117/12.2542699, 9781510633872, (27)
  8. Fügener A, Grahl J, Gupta A and Ketter W Collaboration and Delegation between Humans and AI: An Experimental Investigation of the Future of Work, SSRN Electronic Journal, 10.2139/ssrn.3368813
  9. Marston H and Samuels J (2019). A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults, Healthcare, 10.3390/healthcare7010049, 7:1, (49)
  10. Zhao Z, Arya A, Orji R and Chan G (2020). Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study, JMIR Serious Games, 10.2196/19968, 8:4, (e19968)
  11. Riaz W, Khan Z, Jawaid A and Shahid S (2021). Virtual Reality (VR)-Based Environmental Enrichment in Older Adults with Mild Cognitive Impairment (MCI) and Mild Dementia, Brain Sciences, 10.3390/brainsci11081103, 11:8, (1103)
  12. Oyebode O and Orji R (2022). Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems, Behaviour & Information Technology, 10.1080/0144929X.2022.2112612, (1-34)
  13. ACM
    Ankrah E, Cibrian F, Silva L, Tavakoulnia A, Beltran J, Schuck S, Lakes K and Hayes G Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data, ACM Transactions on Computer-Human Interaction, 0:0
Contributors
  • University of Saskatchewan
  • University of Waterloo
  • Brunel University London
  • University College London

Index Terms

(auto-classified)
  1. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

      Acceptance Rates

      CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%Overall Acceptance Rate 5,632 of 24,068 submissions, 23%
      YearSubmittedAcceptedRate
      CHI '192,95870324%
      CHI '182,59066626%
      CHI '172,40060025%
      CHI '162,43556523%
      CHI '152,12048623%
      CHI '142,04346523%
      CHI '131,96339220%
      CHI '091,13027725%
      CHI '0784018222%
      CHI '053729325%
      CHI '034687516%
      CHI '024146115%
      CHI '013526920%
      CHI '003367221%
      CHI '993127825%
      CHI '983518123%
      CHI '972345524%
      CHI '962565521%
      CHI '942637027%
      CHI '933306219%
      CHI '922166731%
      CHI '912405623%
      CHI '902604718%
      CHI '891995427%
      CHI '881873921%
      CHI '871664628%
      CHI '861224739%
      CHI '851703521%
      CHI '831765934%
      CHI '821657545%
      Overall24,0685,63223%
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