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A two-ton Atlas Centaur rocket body, part of the Lunar Crater Observation and Sensing Satellite (LCROSS), struck the floor of Cabeus crater, near the south pole of the Moon, at 11:31 UT on October 9, 2009. The purpose of the crash was to create a plume ...
Medical imaging has given radiologists an ability that photography was not able to provide: it lets them see inside the human body. With the advent of 3D visualization systems, these images can be put together into crisp and impressive renderings of the ...
To produce photo-realistic images in computer graphics, we must effectively describe the interactions between light and surfaces. In this paper, we focus on Bidirectional Reflectance Distribution Functions (BRDFs), which characterize these interactions. ...
Facial performance capture has been enabled unquestionably by significant technological advances in three dimensional motion capture and modeling. Yet from a critical artistic perspective, the question remains: why do performances so generated ...
In CG graphics circles, there is often confusion about what the difference is between 3D and stereoscopic 3D (S-3D). In the graphics world, 3D is the volumetric 3D that includes X, Y, and Z depth information. Stereoscopic 3D refers to the image capture ...
The computer graphics group at TU Vienna has created some of most beautiful and effective illustrative visualizations. In this article, they share with us their unique perspective on illustrative visualization. --- Kwan-Liu Ma
Image based modeling (IBM) combines aspects of computer vision, graphics and interface design. Practitioners in each field have approached IBM within the context of their own discipline, but recently systems have emerged that harness the strengths of ...
It has been twenty years since the surge of visualization research following the publication of the report on Visualization in Scientific Computing by the U.S. National Science Foundation (NSF) in 1987. Visualization has become a mature discipline, and ...
Many of us are engaged in one form or another of story-crafting, whether in two dimensional and virtual media, or in the three dimensional world of built environments, in which I work. Common to all of this is the importance of a good foundational basis ...
Computer graphic artists are constantly trying to emulate the real world. A main canvas that we paint reality on is the computer generated (CG) 3D model. CG models are used in a variety of ways for many disciplines. Although uses can run the gamut from ...
The digital visual effects community in Sweden is small, having been driven mainly by its clients and their interests within advertising and the "commercial film" sector, which generally dictates shorter, intensive projects that must be cost effective. ...
To the fledgling, painfully green animation students of the world, the universe of film making and production oriented projects can seem profoundly mysterious and annoyingly inaccessible...and in the real world, "working man" sense of things...it is. It ...
In this initial feature for the launch of SIGGRAPH Quarterly's online magazine, Sony Pictures Imageworks' Rob Engle and Rob Bredow discuss the subject of stereoscopic 3D film production and presentation, and offer their ideas as to where this ...
The air feels hot and dry. You are watching an elaborate theatrical adaptation of Ray Bradbury's short story "The Veldt", a play you've wanted to experience for a long time, the set design so inviting it feels like the stage has been extended into the ...