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We present a set of heuristics for editing footage of 3D computer graphics cinematic sequences into a coherent movie clip which obeys the conventions of continuity editing. Our approach mimics the decision processes of an editor assembling a clip out of ...
well-formed.eigenfactor presents interactive visualizations to explore emerging patterns in scientific citation networks. The Eigenfactor project calculates a measure of importance for individual journals (the Eigenfactor score), measures citation flow, ...
VisualPoetry generates poetic and abstract visual representations of poetry. It is unique. Few other design projects embrace the concepts of generative design over such a long period of time. The representations are used for graphic design of the ...
Synchronous Objects for One Flat Thing, reproduced is an interactive screen-based work developed by The Ohio State University's Advanced Computing Center for the Arts and Design and the Department of Dance in collaboration with renowned choreographer ...
The Sky Oracle on the University of Florida's Second China Island in Second Life applies an interactive, immersive aesthetic to the representation of structured information in the form of a control-flow diagram (a representation of both information and ...
Passing "Place for Games" visualizes the world famous Kizhi site as high-resolution 3D environment. The goal of this project is to create a virtual prototype of the current state of Kizhi wooden architecture. Kizhi museum preserves a concentration of ...
OpenStreetMap is a wiki-style map of the world. In this animation, each time a feature is entered or updated it flashes white and then decays through yellow and red to purple. Some edits are a result of a physical local survey by a contributor with a ...
Stamen Design worked with MSNBC and Hurricane Mapping to bring hurricane tracking data from the National Hurricane Center to a larger audience in an interactive, visual form. The data include the past, present, and forecast location of the storm; ...
Travelers and dwellers often use landmarks to navigate within an environment. In the planometric mapping of landmark prominence, emergent patterns and networks articulate not only existing situations, but also future connections.
How many experiences do we miss -- either through inattention or our own limitations -- when walking through the woods or diving with scuba mask and flippers? All around us, animals communicate and perceive with senses quite different from our own that ...
Information visualization affords us the opportunity to view subjects in a way that is not possible by a 1:1 interpretation, with new toolsets and techniques providing a springboard for discovereing new and emergent patterns that are not visible to the ...
Our team of specialists in visual arts, communication, cognitive science, and structural engineering produces interactive visualizations of cultural flows, patterns, and relationships based on analysis of large sets of data comparable in size to ...
A_B_peace & terror etc. The computational aesthetics of love & hate blends world politics with the aesthetics of computational data to create a powerful, pertinent, and spellbinding view of the modern world. As an intriguing collection of data, A_B_... ...
24X7ATPHL:Vectoring is an investigation into the novel usage of time-based animation software and procedural modeling as a method for visualizing time-based quantitative data via construction of a qualitative, two-dimensional rendering. Treated as an ...
In Holy Ghost, digitally generated modifications are made to Philippe Starck's iconic Louis Ghost chair. A computer script runs in real time, determining the number, position, size, and shape of elements that make up the form. Real-world chairs are "...
The artworks chosen for the SIGGRAPH 2009 juried art exhibition explore what can happen when nature and technology combine. Recent projects by 11 artists representing 10 countries offer both serious and playful scenarios in which biological forms and ...
This paper describes a particular book called Souvenirs du monde des montagnes, which draws its iconography from the history of a Swiss mountain family from 1910 to 1930. By simply dipping into the first few pages, the reader will be lost between real ...
The 200 Year Continuum is the producer, recorder, and exhibitor in Christian Kerrigan's advancing anthology of narratives. Central to Kerrigan's practice is storytelling and mythmaking as a means of engaging his audience. Kerrigan uses drawing as his ...
This paper elucidates two positions (the positivist and the critical) that inform the creative design of technological fashion. On the one side is the instrumentalist trend toward the minimized or disappearing interface. On the other, some theorists and ...
The human brain has the remarkable ability to turn 2D retinal images of an object into a vivid perception of the object's 3D shape. Mathematically, this should be impossible, and yet we do it effortlessly whenever we open our eyes. How does the brain ...