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The problem of seeing around corners, often referred in the broader "Non-Line-of-Sight" context, is to use sensed information from directly visible surfaces of an environment to infer properties of the scene not directly visible. For example, the ...
Emerging detector technologies are capable of ultrafast capture of single photons, enabling imaging at the speed of light. Not only can these detectors be used for imaging at essentially trillion frame-per-second rates, but combining them with ...
Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments and the need to cope with noisy ...
Photorealistic and physically-based rendering of real-world environments with high fidelity materials is important to a range of applications, including special effects, architectural modelling, cultural heritage, computer games, automotive design, and ...
We complement the last three editions of the course at SIGGRAPH Asia (2015, 2016, 2018) and SIGGRAPH (2017) to make it more of a hands-on nature and include OpenISS. We explore a rapid prototyping of interactive graphical applications for stage and ...
This short course is an introduction to symbolic artificial intelligence (AI) applied to multimedia. We assume no previous knowledge of AI and only basic knowledge of multimedia. The short course is divided into three parts. In the first part, we ...
Methods based on Deep Learning became state-of-the-art in several Multimedia challenges. However, there is a gap of professionals to perform Deep Learning in the industry. Therefore, this tutorial aims to present the grounds and ways to develop ...
In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-...
This workshop provides guidance on how to conduct topic modeling studies for content analysis. Topic modeling is a highly popular and efficient artificial intelligence (AI) technique for extracting themes from large volumes of text data, and digital ...
In computer graphics, many traditional problems are now better handled by deep-learning based data-driven methods. In applications that operate on regular 2D domains, like image processing and computational photography, deep networks are state-of-the-...
We complement the last three editions of the course at SIGGRAPH Asia (2015, 2016) and SIGGRAPH (2017) to make it more of a hands-on nature and include OpenISS. We explore a rapid prototyping of interactive graphical applications for stage and beyond ...
Twitter is a social network and microblogging service in which registered users read and post messages called Tweets. Tweets have a maximum of 280 characters and cover every conceivable subject, from simple activity updates and news coverage to opinions ...
We will explore how deep learning approaches can be used for perceiving and interpreting the state and behavior of human beings in images, video, audio, and text data. The course will cover how convolutional, recurrent and generative neural networks can ...
Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials. In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way a ...
Video can capture the dynamic appearance of the real world in a way no other technology does; virtual reality technology, on the other hand, enables the display of dynamic visual content with unparalleled realism and immersion. The fusion of these two ...
Photorealistic rendering of real world environments and high quality material models are becoming increasingly important in a range of different areas, including Visual Special effects, Interior/Exterior Modelling, Architectural Modelling, Cultural ...
We expand on the last year's successful first edition of the course to make it more of a hands-on nature. We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring ...