High-Performance Graphics conferences synthesize two important and cutting-edge topics in computer graphics:
* Graphics Hardware, represented since 1986 by an annual conference of that name focusing on graphics hardware, architecture, and systems since 1986.
* Interactive Ray Tracing, represented since 2006 in an innovative symposium focusing on the emerging field of interactive ray tracing and global illumination techniques.
By combining these two communities, we bring to authors and attendees the best of both, while extending the scope of the conference to cover the overarching field of performance-oriented graphics systems covering innovative algorithms, efficient implementations, and hardware architecture. This broader focus offers a common forum bringing together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, an