Volume 1, Issue 1March 2023Current Issue
Bibliometrics
Skip Table Of Content Section
editorial
Free
Inaugural Editorial: A Lighthouse for Games and Playable Media
Article No.: 1, pp 1–9https://doi.org/10.1145/3585393

In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms and globalisation have shifted and fragmented their centres of gravity and ...

research-article
Free
A Manifesto for More Productive Psychological Games Research
Article No.: 2, pp 1–26https://doi.org/10.1145/3582929

Despite enormous resource investment, researchers lack consensus on seemingly simple questions about how video games affect players. Topics such as violent games and aggression, playtime and wellbeing, and more are characterized by deeply divided opinions ...

research-article
Free
Teaching Environmentally Conscious Game Design: Lessons and Challenges
Article No.: 3, pp 1–9https://doi.org/10.1145/3583058

A growing number of game design and development programs in higher education are beginning to incorporate environmental considerations into their curricula. This aligns with the broader push for more responsible and environmentally conscious practices in ...

research-article
Free
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis
Article No.: 4, pp 1–28https://doi.org/10.1145/3582927

With the rise of microtransactions, particularly in the mobile games industry, there has been ongoing concern that games reliant on these obtain substantial revenue from a small proportion of heavily involved individuals, to an extent that may be ...

SECTION: Game Futures
editorial
Free
Games Futures I
Article No.: 5, pp 1–4https://doi.org/10.1145/3585394

Games Futures collect short opinion pieces by industry and research veterans and new voices envisioning possible and desirable futures and needs for games and playable media. This inaugural series features eight of over thirty pieces.

opinion
Free
Games Matter
Article No.: 6, pp 1–4https://doi.org/10.1145/3582928
editorial
Free
Games as Social Platforms
Article No.: 7, pp 1–2https://doi.org/10.1145/3582930
editorial
Free
opinion
Free
A Design Practice for Social Systems
Article No.: 9, pp 1–3https://doi.org/10.1145/3583184

On grim winter days it is easy to feel that we live in a predatory digital ecology intentionally designed to foster negative emotions. We prime players with mechanisms that actively generate social comparison, fear of missing out, loneliness, anxiety, and ...

editorial
Free
Social Impact Games, a Probable Future Illuminated by Looking Back
Article No.: 10, pp 1–3https://doi.org/10.1145/3583986

Social Impact Games are created to address varied societal challenges. Future innovations in social impact game design are likely to come through the researchers and practitioners that not only make such games, but shape the way we design, develop, employ,...

opinion
Free
From Online World to Metaverse: The Future of Online Games and Games Research
Article No.: 11, pp 1–5https://doi.org/10.1145/3582932

The history of virtual worlds to date suggests possible ways a future metaverse might develop, and what new games research it might enable.

opinion
Free
3D Audio: The Next Step in Realism for Gaming: Benefits and pitfalls of 3D audio in games from a creative content and technical implementation point of view
Article No.: 12, pp 1–3https://doi.org/10.1145/3583059

When using 3D audio in games, the goal should be to create an immersive, believable auditory experience. To achieve this on the technical side of things, game developers must combine the appropriate hardware with sophisticated software algorithms and ...

opinion
Free

Subjects

Comments

About Cookies On This Site

We use cookies to ensure that we give you the best experience on our website.

Learn more

Got it!