We are excited to welcome you to CHI 2019 in Glasgow! This is the first time CHI has been in the UK and we very happy to host it in Scotland. Our theme is 'Weaving the Threads of CHI', reflected in our celtic knot symbol of strength and friendship. The threads of CHI are people from different disciplines, cultures, communities, backgrounds - designers, researchers, practitioners - weaving together around the common purpose of technology that works for people and society.
The theme of weaving informed all our planning and we are excited to present a vibrant programme for you to experience. Apart from an outstanding technical programme, we have created many other opportunities for 'weaving' to happen: Lunch CHI on Monday-Wednesday; CHI Stories on Tuesday evening; and an evening UX Industry event with a special invited speaker. We have also organised open social events every evening, including a Newcomers reception on Sunday and a sponsors reception on Wednesday in the Science Centre.
A particular highlight is the Interactivity and Demonstrations programme, launched at the Reception on Monday evening, giving a live glimpse into the future with 50 hands-on prototypes, artworks, design experiences as well as inspirational technologies, and including a special 20 year anniversary exhibition from Nottingham University's Mixed Reality Lab.
We are thrilled with our dynamic keynote speakers. Aleks Krotoski is a broadcaster, journalist and academic who presents the BBC Digital Human series and The Guardian newspaper's Tech Weekly podcast. Ivan Poupyrev (Google) is an award-winning technology leader, scientist and designer working at the cutting edge of interactive technologies and textiles.
We are also excited to continue the commitment to making CHI, and CHI content, more widely accessible. We will be live-streaming most paper sessions. We will support remote attendance to social sessions through a new form of telepresence being trialed this year. We also support diversity and inclusion by providing a nursing room, all-gender bathrooms, badge pronouns, a desensitization room and a prayer room. We have appointed Equity chairs for the first time to take a broader overview of equity concerns. Our new Sustainability chairs are also helping us take steps towards making the CHI event more sustainable.
Using scientific discoveries to inform design practice is an important, but difficult, objective in HCI. In this paper, we provide an overview of Translational Science in HCI by triangulating literature related to the research-practice gap with ...
South Asia faces one of the largest gender gaps online globally, and online safety is one of the main barriers to gender-equitable Internet access [GSMA, 2015]. To better understand the gendered risks and coping practices online in South Asia, we ...
Advances in artificial intelligence (AI) frame opportunities and challenges for user interface design. Principles for human-AI interaction have been discussed in the human-computer interaction community for over two decades, but more study and ...
Machine learning (ML) is increasingly being used in image retrieval systems for medical decision making. One application of ML is to retrieve visually similar medical images from past patients (e.g. tissue from biopsies) to reference when making a ...
This paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visits. ...
We make theoretical and methodological contributions to the CHI community by introducing comparisons between contemporary Critical Heritage research and some forms of experimental design practice. Beginning by identifying three key approaches in ...
Immersive open-ended museum exhibits promote ludic engagement and can be a powerful draw for visitors, but these qualities may also make learning more challenging. We describe our efforts to help visitors engage more deeply with an interactive exhibit's ...
Many traditional HCI methods, such as surveys and interviews, are of limited value when working with preschoolers. In this paper, we present anchored audio sampling (AAS), a remote data collection technique for extracting qualitative audio samples ...
Social play can have numerous health benefits but research has shown that not all multiplayer games are effective at promoting social engagement. Asymmetric cooperative games have shown promise in this regard but the design and dynamics of this unique ...
Developing educational tools aimed at children with disabilities is a challenging process for designers and developers because existing methodologies or frameworks do not provide any pedagogical information and/or do not take into account the particular ...
Humans can estimate the shape of a wielded object through the illusory feeling of the mass properties of the object obtained using their hands. Even though the shape of hand-held objects influences immersion and realism in virtual reality (VR), it is ...
LightBee is a novel "hologrammatic" telepresence system featuring a self-levitating light field display. It consists of a drone that flies a projection of a remote user's head through 3D space. The movements of the drone are controlled by the remote ...
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. ...
We propose RotoSwype, a technique for word-gesture typing using the orientation of a ring worn on the index finger. RotoSwype enables one-handed text-input without encumbering the hand with a device, a desirable quality in many scenarios, including ...
BeamBand is a wrist-worn system that uses ultrasonic beamforming for hand gesture sensing. Using an array of small transducers, arranged on the wrist, we can ensem-ble acoustic wavefronts to project acoustic energy at spec-ified angles and focal ...
People with visual impairments often have to rely on the assistance of sighted guides in airports, which prevents them from having an independent travel experience. In order to learn about their perspectives on current airport accessibility, we ...
Online deliberation offers a way for citizens to collectively discuss an issue and provide input for policymakers. The overall experience of online deliberation can be affected by multiple factors. We decided to investigate the effects of moderation and ...
Recent years have seen interest in device tracking and localization using acoustic signals. State-of-the-art acoustic motion tracking systems however do not achieve millimeter accuracy and require large separation between microphones and speakers, and ...
Microtasks enable people with limited time and context to contribute to a larger task. In this paper we explore casual microtasking, where microtasks are embedded into other primary activities so that they are available to be completed when convenient. ...
While there is widespread recognition of the need to provide people with vision impairments (PVI) equitable access to cultural institutions such as art galleries, this is not easy. We present the results of a collaboration with a regional art gallery ...
Existing co-design methods support verbal children on the autism spectrum in the design process, while their minimally-verbal peers are overlooked. We describe Co-Design Beyond Words (CDBW), an approach which merges existing co-design methods with ...
We report a laboratory study (N=53) in which participants browsed their own Facebook news feeds for 10-15 minutes, choosing exactly when to quit, and later rated the overall emotional utility of the episode before attempting to recall threads. Finally, ...
While repair work has recently been getting increasing attention in HCI, recycling practices have still remained relatively understudied, especially in the context of the Global South. To this end, building on our eight-month-long ethnography, this ...
Interacting with a smartphone using touch input and speech output is challenging for visually impaired people in mobile and public scenarios, where only one hand may be available for input (e.g., while holding a cane) and using the loudspeaker for ...
In countries where languages with non-Latin characters are prevalent, people use a keyboard with two language modes namely, the native language and English, and often experience mode errors. To diagnose the mode error problem, we conducted a field study ...
Public sharing is integral to online platforms. This includes the popular multimedia messaging application Snapchat, on which public sharing is relatively new and unexplored in prior research. In mobile-first applications, sharing contexts are dynamic. ...
We present Cluster Touch, a combined user-independent and user-specific touch offset model that improves the accuracy of touch input on smartphones for people with motor impairments, and for people experiencing situational impairments while walking. ...
While prior research has revealed the promising impact of concept mapping on learning, few have comprehensively modeled different cognitive behaviors during concept mapping. In addition, existing concept mapping tools lack effective feedback to support ...
Conventional hearing aids frame hearing impairment almost exclusively as a problem. In the present paper, we took an alternative approach by focusing on positive future possibilities of 'divergent hearing'. To this end, we developed a method to ...
Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano ...
Year | Submitted | Accepted | Rate |
---|---|---|---|
CHI '19 | 2,958 | 703 | 24% |
CHI '18 | 2,590 | 666 | 26% |
CHI '17 | 2,400 | 600 | 25% |
CHI '16 | 2,435 | 565 | 23% |
CHI '15 | 2,120 | 486 | 23% |
CHI '14 | 2,043 | 465 | 23% |
CHI '13 | 1,963 | 392 | 20% |
CHI '09 | 1,130 | 277 | 25% |
CHI '07 | 840 | 182 | 22% |
CHI '05 | 372 | 93 | 25% |
CHI '03 | 468 | 75 | 16% |
CHI '02 | 414 | 61 | 15% |
CHI '01 | 352 | 69 | 20% |
CHI '00 | 336 | 72 | 21% |
CHI '99 | 312 | 78 | 25% |
CHI '98 | 351 | 81 | 23% |
CHI '97 | 234 | 55 | 24% |
CHI '96 | 256 | 55 | 21% |
CHI '94 | 263 | 70 | 27% |
CHI '93 | 330 | 62 | 19% |
CHI '92 | 216 | 67 | 31% |
CHI '91 | 240 | 56 | 23% |
CHI '90 | 260 | 47 | 18% |
CHI '89 | 199 | 54 | 27% |
CHI '88 | 187 | 39 | 21% |
CHI '87 | 166 | 46 | 28% |
CHI '86 | 122 | 47 | 39% |
CHI '85 | 170 | 35 | 21% |
CHI '83 | 176 | 59 | 34% |
CHI '82 | 165 | 75 | 45% |
Overall | 24,068 | 5,632 | 23% |